The Boss of All Bosses:
TRADING CARD GAME
Official Battle rulebook Guide
The Boss of All Bosses:
Trading Card Game
Official Battle Rulebook
THE BOSS OF ALL BOSSES COLLECTIBLE CARD GAME OFFICIAL BATTLE RULEBOOK:
Now… any fearless boss can wind up putting themselves smack in the middle of a global organized crime war. This game is extremely fun, addictive, and best of all—if added to another game—can be played well with many bosses at once.
FOR STARTERS!
The five most powerful crime families in the nation are based in the five boroughs of New York City— and they are at war with each other. The F.B.I. is also in their pursuit, all because of a snitch living among them. So far, nobody knows exactly who the snitch is.
Soon, other crime families from all over the globe—of all kinds—out of the need to muscle in on the Mafia’s rackets, will get into the fight against them.
In the end, who will be left standing?
It’s not about coming out last.
It’s about coming out first!
BATTLE-TESTED STRATEGIES
* Each Boss must have up to 24 cards to play.
* Shuffle all cards thoroughly.
* If there are more than five Bosses, each gets 5 cards.
* If fewer than five Bosses, each gets 10 cards to start.
* Flip a coin to see who goes first.
* Each Boss begins play by dropping down one card.
* The highest-ranked card dropped stays on top of the Battlefield Pile. It’s that simple—keep going with it, Boss.
* Except for ‘Insert Power’ cards, bosses may only drop cards from their own crime family and Townspeople.
* If a Boss picks up a card not from their family or Townspeople, they must: Show the card to all bosses. And then place it at the bottom of the Battlefield Pile.
* If an ‘Insert Power’ card lands on top of the Battlefield Pile, the first crime family member or Townspeople card beneath it automatically becomes the new top card, and the ‘Insert Power’ card is placed at the bottom of the pile.
* If a boss is made to pick up cards, they lose their turn.
* Bosses must announce “Last Card” when holding one card. If they fail to do so, they must pick up 1 card for every Boss in the game—including themselves.
* To win, a Boss must have no cards left in their hands.
Victory Condition
The first Boss to run out of cards during battle wins the game!
* Every game must have a Pick-Up Pile, Battlefield Pile, and a Jail Pile.
PICK-UP PILE RENEWAL
* When the Pick-Up Pile is empty, thoroughly shuffle the Battlefield Pile to create a new draw pile.
OBJECT OF THE BATTLE
* Get out of the battle as soon as possible.
Card Rank (Highest to Lowest)
The Boss of All Bosses → Boss → Underboss → Consigliere → Captain → Soldier → Lawyer → Townspeople
GAME CARDS & THEIR ATTACK MODE
Boss
* Forces any boss to pick up 6 cards.
* Can be played with 2 additional cards.
Underboss
* Takes the top 2 cards from the Battlefield pile, keeping or giving them to another boss.
Consigliere
* Takes the top 4 from the Battlefield pile for any boss that says, “last card”.
A Capo (Captain)
* Changes the active family on top of the Battlefield Pile (if there are 2 or more bosses).
* Forces any boss to lose their turn twice.
* Stops a Boss from picking up any cards.
A Soldier
* Forces the next boss to pick up 2 cards.
A Soldier (On the shelf)
* Makes any boss get skipped.
Lawyer
* A boss can release anyone in their crime family, including The Boss of All Bosses, from the Jail Pile.
Townspeople
* When facing another Townspeople card, the better-connected card stays on top.
* Must be dropped on top of its associated crime family member.
INSERT POWER CARDS: VAULT EFFECTS
F.B.I.
* Puts any crime family member, including The Boss of All Bosses, into the Prison pile.
Chief of Justice
* Overpowers any FBI Agents and stops them from imprisoning a crime family member, including The Boss of All Bosses.
Snitch
* Forces all members of a crime family to be placed in the Jail pile.
Bribe
* Stops a Boss from picking up any cards.
* Can be used as the last card. (Cannot be used on The Boss of All Bosses)
Contract Hit
* Allows a boss to take all the Bribe cards from all bosses, setting them aside for later use. (Does not count towards the boss’s hand).
The Commission
* Forces any boss to pick up 6 cards.
* Can be used as the last card.
Briefcase
* Changes the game’s turn order to counterclockwise.
* Stops a Boss from picking up any cards.
The Boss of All Bosses (Card NOT Included)
* Can bring a Boss back into the game with 10 cards. (Only applies if that Boss was victorious).
* Forces the next Boss to pick up 8 cards.
[Only one Boss of All Bosses card allowed per game]
FOR MORE INFO:
Johnson MaganaXX
MarketNostra@gmail.com
1(929)929-559-4195
[TEXT ONLY]
Market Nostra IX-XI