Hero

Insert Power Cards
​1st Edition
​Base Pack

Our Insert Power Cards are meticulously crafted with unparalleled attention to detail. From vibrant, high-quality prints to unique design elements, every card is a masterpiece. These cards are designed not just to be admired, but to be collected. Adding Insert Power Cards to your crime family strengthens your hand, giving you the upper hand in battles and allowing you to insert power into any boss’s crime family. Build your deck, strategize, and dominate with the power these exclusive cards bring to the game.

Custom-Made Booster Pack (25 Cards) - $46.00
Description: Dive into the ultimate card game experience with our exclusive 25-card Insert Power pack. Each pack is meticulously curated to provide a unique and thrilling addition to your collection. Perfect for enhancing your gameplay and discovering new strategies!

What’s Included:

25 Custom Insert Power Cards: A mix of rare and powerful cards to boost
​your deck and elevate your game.
High-Quality Printing: Each card is crafted with premium materials
​for durability and a professional look.
Exclusive Content: Features cards unique to this pack,
​ensuring that your deck stands out.
Price: $46.00

Why Choose Our Booster Pack?

Unique Selection: Our cards are carefully selected to enhance your deck
​with a blend of rarity and power.
Collectible Value: With each pack, you receive cards that are designed to be both playable and collectible.
Enhanced Gameplay: Add new dimensions to your game strategy with powerful and intriguing new cards.

This set is crafted for true bosses ready to dominate the battlefield.
​Are you ready to claim your empire?

​Don't miss out-be the boss today!

​Now... let's get ready to battle!

​Warning: Eliminate your opponents before they eliminate you!
Order Now
​and
​Elevate your Game to the Next Level!


  • Bespoke Custom Designs
  • High-Quality Materials
  • Exclusive Collections
  • Exceptional Customer Service

Insert Power Cards
​1st Edition
​Base Pack
​Rules of Engagement

     The Boss of All Bosses
 

​​* Bring back a boss into
​the game with 10 cards.
​* Forces any boss
​to pick up ​8 cards.
.25 Automatic

​* Forces all bosses to pick up 2 cards from the Pickup pile.​The boss of this card can discard any 2 cards from their hand to offset this rule.
Drop of Blood

​* Stops a boss from picking up any cards throughout the game.
.38 Special

​* Allows the boss to swap any cards from their hand
​with 2 random cards
​from another boss's hand.
Bag of Money

​​* Can be played with
​4 additional cards.
Window 6
.380 Automatic

​* Forces all bosses to
​pick up 4 cards.
​​Bribe
​​
​* Stops a boss from picking up cards.

​* Can be used as the last card.
​* Cannot be used against The Boss of All Bosses card.

.45 Automatic

​* Avoid all attacks
​for the next 3 turns.
The boss of this card can discard any 3 cards from their hand to offset this rule.
​​Handcuffs

​* Brings a boss back into the game with 6 cards.

​* Imprisons any boss for 2 turns, rendering them unable to play or attack.
AK-47

​* Secretly view any boss's hand and select 2 cards to discard at the bottom
​of the Battlefield pile.
Pinky Ring

​* For the next 4 turns, 
​no boss except the holder of this card may play
​any crime family cards.
* Can be used as the last card.​
.357 Magnum

​* Select one boss.
​They cannot play
​any Crime Family cards
​for the next 2 turns
Money Laundering

​* Allows the boss of this card to swap 3 cards from their hand with any 3 cards
​from any boss.
.44 Magnum

​* Force two bosses to exchange their hands.
Bookmaking

​* Forces any boss to lose their turn until a boss declares "Last Cards".
Desert Eagle

​* Play this card to gain
​2 extra turns immediately.
Racketeering

​* Forces every boss to pick up 4 cards from the Stockpile.
Uzi

​​Switch hands with the boss of your choice.
​* Can be used as the last card.
Brass Knuckles

​* Allows the boss of this card to collect all crime family cards from every boss.
​These cards must then be placed under
​the Battlefield pile.
Tommy Gun

​* 
If any boss attempts to attack you, they must
​pick up 2 cards from
​the Stockpile instead.
​This effect lasts for 2 turns.
Smuggling

​* Allows the boss of this card to secretly take 2 cards from any boss's hand and replace them with 2 cards
​from their own hand.
AR-15

​* Takes all of the Bribe cards  from all of the bosses, setting them aside for later use.
​Does not count toward a boss's hand.
Window 23
Blackjack

​* Forces all bosses to reveal their crime family cards one by one, continuing until any boss announces 'Last Card'.
Military Weapons

​* Forces all bosses to pick up 4 cards from the Stockpile.
​The boss of this card can discard any 4 cards from their hand to offset this rule.
Arson

​* Forces any boss to pick up
​4 cards from the Stockpile.
Contact
​The Boss of All bosses
Have a
​sit-down
Boss's Name: